Skip to content
Play Club World Pro

Tetris Didn't Triumph at The Game Awards — An Additional Classification Could Fix That

Each time a major honors show nears, one notices a clamor for the addition of new categories to honor underappreciated efforts and delight the hearts of followers who have specialized interests.

A fellow writer previously argued advocating for terror-themed awards. That would rule. Equally deserving are tabletop games, representing a passionate advocate's mission. But they will have to forgive me when I prioritize since similar to dedicated enthusiasts, there's a strong justification backing this proposal is the most urgent and significant. This is the request: It's essential to create an award type for logic-based games.

Organizing Gaming Categories

Classifying creative works defies precise measurement; it’s very subjective, and it will always generate discussions and end in fuzzy definitions. This explains why movie academies steer clear of genre categories. But it is a necessary evil for the industry of gaming, that demonstrate such variety it's challenging to consider them as a single art form.

For comprehensive acknowledgment of interactive entertainment excellence to be recognized, while allowing diverse titles to have a chance for representation, genre categories are essential.

Current Gaming Award Categories

Leading game ceremonies presently include classifications covering Action-oriented games, Action/Adventure, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these award types effectively encompass numerous genres, making space possible for most games within them.

Not so for logic-based experiences. No suitable classification appears for their placement. Think about these outstanding current releases, all very different: the architectural riddles in a particular game, fast-paced pattern recognition of another game, engaging interpersonal challenges in another game. Where could they possibly go between these six categories? Simply put, no category fits.

Acknowledgment Issues

Many instances occur of brilliant puzzle games published annually lacking appropriate categories at major award shows, if they accidentally match for categories like Mobile Game, Virtual reality experiences, and the highly challenging small studio competitions.

  • An iconic brain-teaser wasn’t nominated in any category that year
  • A different innovative game missed out that year
  • Well-received sorting experience got ignored in 2021
  • Limited numbers of logic titles barely qualified for independent or mobile categories

Value of Brain-Teasers

These are often compact experiences, yet the craft of the puzzle game is of massive significance. Famous handheld logic titles count as most engaged experiences worldwide and have been for an extended period.

The famous puzzle experience competes with well-known building titles for the title of best-selling game of all time; it also contends for best game of all time. Logic titles represent cornerstones within interactive entertainment, and engaging with almost every other genre.

Proposal and Rationale

Brain-teasers wouldn't encounter that issue. You could fill a field of five interesting, varied, worthy titles every year with ease — actually, with challenge, because you’d have to leave so many good games out.

To emphasize again, these are games without proper classification during prominent ceremonies. Logic title developers are working at the challenging frontier interactive creation, developing some of essential manifestations of the video game form. Similar to movie stunt professionals, they merit acknowledgment. We shouldn't delay 35 years.

About the author

Mark Hudson

A passionate gamer and writer, Elara shares in-depth strategies and reviews to help players level up their gaming experience.

Play Club World Pro

Type to search articles.